One Piece: Unlimited World Red – New Update Scan Translation

One Piece: Unlimited World Red – New Update Scan Translation


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  • Nice

    • You`re welcome 😀

      • Kurama (BeyondManga)

        We appreciate your hard work! you didn’t have to do this.

  • Kiera

    Thank you 🙂

  • Lifestreamer

    So in hard mode the Pacifistas are the average mooks? Haha, anyway the hard mode is really welcome for me, since I love to grind levels.

    • British_Otaku

      You might have the game now, but I don’t think they know how to design smart difficulty for this game based on the little I’ve played of Hard Mode so far. They removed a bit of the tutorials which was nice and heavily implied that you need to have a default save (perhaps finished) before you can pick Hard Mode and jam in Pacifista where the game teaches you mechanics one by one but they don’t move faster, act smarter or do more damage…

      So some enemy placement aside, it is like a New Game Plus.

      • Lifestreamer

        Such a shame, I thought that maybe a hp boost for the enemies should be present in hard mode but nothing of sort is there apparently, OPUWR is not designed for level grinders like myself, a system like FF VIII would be really welcome where my opponents follow my progress, but the only way to have difficulty/fun is to treat it like a chalenge game keeping your lvl low.

        But I’m not regreting anything, this line of development in OP games is what I want to see perfected.

        • British_Otaku

          They did have Buggy making a boss appearance supporting minions (when it would have just been minions at a lower difficulty as this is before you get the crew back)…

          And I don’t remember fighting Buggy in any sequence vaguely resembling the story before (the game has some parts in the open world when it either suddenly swaps a QTE chase scene with Smoker or has a random set of pirates potentially including Buggy which you fight to get a good score). So he doesn’t get the red carpet treatment that others like Akainu obviously get, but neither does he even get the little nice touches that Wapol got which made him feel like a threat before you fought him.

          At the best, Hard Mode might make use of all of the bosses in the game instead of reserving some of them for quests and Battle Coliseum alone. Maybe, they play with health and damage more as the game goes on, but yes, it doesn’t seem to do it properly.

          Increasing attack and health is tied to food, so I guess you can keep it to a minimum by ignoring it. I got through the game while barely touching it myself. It felt more compulsory in previous Unlimited games with the different energy system and all.