One Piece: Burning Blood Website Translations Detail Limit Break and Combat System


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  • chris

    These controls remind me a lot of Jstars layout

    • TheGameTagerZ

      Please…don’t say that lol.

      • Mitsunari Ishida

        TheGameTagerZ you don’t like j-Stars, sure it wasn’t the best fighting game out but it was and still a fun game to play.

        • TheGameTagerZ

          It was a very meh game. The idea of it initially being Japanese only was what probably had me playing longer, but when you get it in English you realize how little value the game had in combat and especially story. The story repeated other stories and gave us the typical evil clone villain.

          I would rather have the story based around villains from all of the series joining forces to try to beat the heroes or something. Anything is better than evil clones.

          • Mitsunari Ishida

            That’s one thing I agree with the story could have been so much better if all the villains teamed up it seemed lie they just put a terrible storyline together.

            • TheGameTagerZ

              As for combat like I said it didn’t feel rewarding. It feels like Pokken Tournament actually if I want to compare it to something. Combo wise it’s very hard to experiment without it feeling forced. Gundam Vs. from what I hear does this very well.

              • Mitsunari Ishida

                Ok now I understand you.

            • Good to see a Basara fan.

              But yes, I agre with you regarding J-Stars. Combat was simple, yet challenging and quite rewarding.

              Like you, my only real complaint was the Story Mode, could have had actual cutscenes, villain team-up, but at the end of the day it’s a bit silly to judge a fighting game for its story.

              • TheGameTagerZ

                If they just skipped out on making a story fine, but you can’t ignore what’s there and if they tried you should critique. It was a terrible job on their part the way they handled that story. It was like an after thought.

                I disagree with the combat feeling rewarding. It really wasn’t to be honest. There are some people on YouTube who made up some advanced combos but a lot of them don’t look practical online and are just for show.

                • While I see your point and already said the story could have been better, it’s not that big of a deal. Yes it should have been more in depth somewhat, but they did a pretty decent job.

                  Well I’m sorry it doesn’t work out with you, I really can’t tell you how to enjoy it. I have no idea about people making any “advanced” combos, but timing is everything in J-Stars if you want to do well.

                  • TheGameTagerZ

                    You can easily look up some advanced combos for J-Stars. If it didn’t have that it would be an even more shallow game. I don’t blame you for putting it in quotes and not hearing about it because no one online does it.

                    It’s a big deal if you add a story and half crap it. Just like if they add a character and make very uninspiring movesets it wouldn’t be a big deal either? When is something a big deal?

                    Do we just say “it’s a fighting game there doesn’t need to be a story mode”. I rather have no story mode and resources put into something else than to have a dry, half dead story mode where all the characters basically go through similar trials and eventually have the same scripts.

                    I’m not trying to say “this is my opinion and everyone should agree” but I’ve been playing since the import and lets call an Ace a Ace and a Spade a Spade. A lot of other games have done combat a lot better than J-Stars and it’s as close to button mashing as you get.

                    • It doesn’t sound all that spectacular, by the way you word it its probably people timing certain combos together to make it look like something its not.

                      While I get the point you are trying to make regarding story mode, but it’s not nearly as bad as you make it out do be. For what it was worth and the intention of the game the story mode was pretty decent. Simple plot, simple goal, a bit of character interactions from different perspective, it did an ok job.

                      Like I said, it could have been better story-wise but the point of the game was the anniversary of Jump, and it did just that. We had a big crossover, things happen, everyone fighters, there we go. I made that comment regarding judging the story mode because it kind of applies here. We don’t judge a fighting game for a story mode, not many fighting games get critical acclaim for detailed plots. Saying it was half crapped seems a bit out of line.

                      I know you aren’t trying to say your opinion is factual, but clearly for you, it just wasn’t your thing. You don’t seem to care for it, and that’s just fine.

                      Comparing it to a button masher is also way out of line here, if we were talking about the Storm series then I would agree with you, but J-Stars is a bit more challenging then you are implying.

                  • Bobby Jennings/Godless

                    They did do a decent job for a low budgeted game. I feel with a sequel they could fix all possible mistakes they made. It was decent, but it wasn’t great.

                    • It didn’t seem low budget, what gives you that idea?

                    • TheGameTagerZ

                      The game looked like a polished ps2 game at best. It seemed to have been made using the Zenkai engine as a base and that engine is over 5 years old.

                      Graphics aside the story mode and combat made it obvious that corners were cut. Jump Ultimate Stars did the job a lot better and even if we compare it to a lot of 3D fighters J-Stars wouldn’t even be top 20.

                    • With all due respect, have you ever played a PS2 game? Even a polished, late PS2 game couldn’t handle the graphics of J-Stars. Did the art style bother you?

                      Or the fact the story mode was intended to be like that to begin with. That seems more of an opinion, since earlier you already made it clear you were not fond of the story mode.

                    • Bobby Jennings/Godless

                      Because it’s really shallow.

                    • Why can’t you keep your messages in one single comment?

                      It sold just fine in Japan on both platforms, not word on English sales.

                      All of the characters in that game were already licensed by Shonen Jump by default, since their manga’s all aired/run through that publication. They don’t need to by their own character they already own

                      That seems more like an assumption based upon nothing.

                    • Bobby Jennings/Godless

                      Why can’t you keep your messages in one single comment?

                      Was too lazy to edit, lol.

                      All of the characters in that game were already licensed by Shonen Jump by default, since their manga’s all aired/run through that publication. They don’t need to by their own character they already own

                      That seems more like an assumption based upon nothing.

                      Oh so you think Namco grabbing licensing for these characters are free?

                    • They already own those characters technically through Jump and game rights.

                    • TheGameTagerZ

                      It’s easier in Japan since they all fall under the Shueisha umbrella, but they still have to talk about the series they want to put in and they have to meet certain requirements like some characters aren’t allowed to fight since they don’t fight in the manga/anime for example.

                      Namco has to negotiate with them. They renew their DBZ and Naruto licenses pretty often as well through them.

                    • Well of course its easier in Japan regarding anime/manga crossovers. That much and the rest you mentioned are pretty obvious.

                    • Bobby Jennings/Godless

                      Most of the characters in the game they did not own.

                    • Such as? Most Jump characters were already licensed under Namco.

                    • TheGameTagerZ

                      Not true. They let a lot of them expire after one or two games like Kuroko, Haikyuu, Seven Deadly Sins, Sakigake etc. Naruto, DBZ and One Piece are the ones that they keep renewing. They don’t own the licenses forever they have to continue to pay Shueisha to use them.

                    • Yes we’ve already covered that certain characters need licensing from time to time. As much as I love SDS we are talking about Jump characters and J-Stars crossovers.

                    • Bobby Jennings/Godless

                      yeah, most but not all.

                    • I asked for examples but oh well.

                    • Bobby Jennings/Godless

                      I figured I’d leave those to you. You seem quite knowledgeable.

                    • I know a little, but we all get the idea here.

                      So, who’s hair did you put on Saitama?

                    • Bobby Jennings/Godless

                      Yu Narukami’s

                    • Bobby Jennings/Godless

                      Most of the budget was probably spent on licensing the characters

          • Kiera

            Agreed that Clone Story was lame, did finish one Story in Englisch, 3 in Japanese and the Western Version I mostly played Online. Hope they did a better Job here.

      • chris

        Shhhhh let the Jstars soothe your soul

        But honestly I thought for a first time try at multiple animes/mangas coming together in one fighting game was a decent try at gameplay mechanics being just like Storm games it focused fanservice of living out the feels of the character over the actual mechanics like Guilty Gear and other fighting games. I feel like their second Jstars will be a HUGE step into the right direction. Plus the reason a lot of people hate the game is because of the bad community most anime fighting games bring because there are the two types of players. 1. People who want to just play the game since it is based on their anime/s and have no actual mechanics so they spam and do other such stuff. 2. The people who want to get good at the game and practice a lot to get the mechanics down and are the top players. In Jstars there really isn’t any actual counter play mechanics so the majority of players fall into the #1 section.

    • KidKojack

      I don’t remember J-Stars having special cancels, air combos, character swap combos or combo variations that utilized the analog stick.

      • chris

        I meant more so the actual gameplay of how it looks to run so I guess a better comparison is BT3 (if your old enough to remember it) because of the 3D open arena based fighting over the gameplay of games like Storm and the such.

        Im just hoping it will get as close to games like MvC3 or GG or even BB

        • KidKojack

          The game director and programmer are the guys who worked on BT3, so that’s a fairer comparison.

  • Kiera

    Thanks for the Translation 🙂 Reminds me also on J Stars but the Team is probably the same. Had a lot of Fun with J Stars but it has waste a lot of Potenial especially the Controls were not so good and it controlled a bit akward, take Sprinting you can’t r eally control the Direction. Hope they improve that here.

  • RuffyDragonGarp

    WOW thanks SGZ!!!

    The combo variations remind me of Budokai Tenkaichi 3.

    I am sure this game will rock.

    Now we only need a lot of characters

    • Well it’s made by Spike, the creators of BT3. Then the company merged with Chunsoft and became Spike Chunsoft, and made J-Stars.

      So we already know its going to be good!

      • Bobby Jennings/Godless

        J-Stars wasn’t that good in the depth department.

        • You don’t think so? I mean it wasn’t perfect but it was well done. My only complaint is the Story Mode.

          • Bobby Jennings/Godless

            Don’t get me wrong, I enjoyed it but it was really shallow and slow. Characters weren’t balanced at all.

            • Well almost every fighting game has some sort of story mode, and it did quite well for what it was.

              Yes, there was a bit of unbalance for certain characters. It was an ambitious project that did well in the end.

              • TheGameTagerZ

                A bit? You haven’t fought the Goku’s or Bobobo’s/Saki’s then. If it was a bit I’d probably still be playing.

                Lets take the sugoi shades off and lets look at this game for what it is. Amazing fan service, great crossover intro talk (except for the story dialogue).

                • I had no trouble after a few tries, once you find a character good then everything works out quite well. Each character is quite different and certain movesets are better than others.

                  You can just say “Cool Shades”, no offense but I find it cringing when certain Japanese words are mixed in English.

                  I’m just being realistic here. Yes, the game was to celebrate Jump’s 45th anniversary, so a crossover is what we’d call it. It did a great job regardless of the story mode.

                  • TheGameTagerZ

                    The sugoi part was me sort of being snarky. We’re all cringe as far as the world is concerned. I have an image of Sasuke and you have an anime of Doflamingo so not like it can get any worse than that.

                    There’s better Jump crossovers that’s all I’ll say on that. It’s better than D.O.N. though.

                    • I got the snark part, but I said what makes me cringe is certain Japanese words being mixed in with English. It’s nothing on you personally. To me its as bad as the “Nakama” thing.

                      It’s Disqus and on a game/anime site, not many people use their real names with actual pics of themselves, so what if you are Sasuke? And who cares if I have a Doflamingo pic, people do this all the time and there’s nothing cringing about that. It’s not like we are role-playing or crap like that.
                      Your comment regarding that has nothing to do with this anyway.

                      Well there are very few to talk about, let alone J-Stars is the only one to release officially in English. From what I’ve seen compared to D.O.N or the DS games J-Stars is the best one yet. You’ve already made it apparent you don’t particularly care for the game (which is fine) so of course you are going to mildly praise it like that.

                    • TheGameTagerZ

                      If you were to show this place to your non anime friends and they see people commenting with “cartoon” images. People will find this cringe no matter how you look at it and even I can accept that.

                      The DS games are actually better and since the DS games were region free they were easily accessible. J-Stars is better than D.O.N. by a long shot, but until you played Jump Ultimate Stars you wont understand.

                      I feel if you haven’t played it you can’t just “look” at it and then follow up with J-Stars is the best one yet that’s silly. If any reviewer were to do that they would have been burned to hell for not fairly doing a comparison.

                      It’s not a pitiful game, you would have to reach D.O.N. levels to do that, but it isn’t one of the most highly regarded Jump crossovers for sure.

                    • It’s really not a matter of acceptance, more like perspective it seems in this case. This similar kind of thing also happens on Youtube, and people use cartoon, anime and video game images all the time and I don’t see people cringing. Maybe that’s the case with your other friends, but not in the case with mine. But what you find cringing compared to me is for another time

                      I’ve seen the gameplay from JUS, a long time ago. I only buy games licensed and released officially, never figured out all that ROM stuff or whatever process you use to bring it over. It’s clear the game is good but in this case it really seems like opinion taking over and perspective.

                      I know for certain games playing it vs watching it can be different, but that doesn’t seem to be the case here. Both are good games regardless.

                      D.O.N doesn’t look that bad.

              • Bobby Jennings/Godless

                It didn’t sell well in Japan at all. It’s hard to think that we’d get a sequel but I hope we do.

          • Bobby Jennings/Godless

            I didn’t even touch the Story mode. I wish they just didn’t make one and instead focused on the combat.

  • Xrosader

    Still no story mode details… I’m starting to wonder if we are going to get one.

    • Apparently we already got a little snippet regarding that a few months back. It’s (possibly) going to cover the very beginning to Dressrosa.

      • Xrosader

        Really? Well, that will be difficult unless we get a decent amount of characters. And they will probably skip some arcs, such as Syrup Village, just like Pirate Warriors did.

        • Keep in mind I might be wrong about that, but probably the situation will be like PW1.

          As long as the character roster will be huge and varied I have no complaints.

  • Lifestreamer

    “Use (side) STEP or skill after guard break to create combos”….eeeeehhhh, no? Because if I sidestep right after stunning my opponent I’ll spend valuable time when he is off guard? Dafuq spike?

    Seems like there are 3 attack buttons (weak/strong/range)! The “special cancels” is also a very promising mechanic, for sure it must cost some of your “burning gauge”, since the weak and strong attack lead to variants with the analog stick and tied with the “tribe chain” command I’m actually expecting something with a decent como/juggling potential, not KoF or GG tier but something good for an “anime fighter” standarts, I must tone down my hype for the time being for obvious purposes, but now I really want to see some of it at jump festa.

  • The game is looking better and better! I can’t wait for more details on the English release.

  • Bobby Jennings/Godless

    Built for the next gen, but it’s on Vita and PS3 isn’t it?

    • The DeviI

      Vita yes. Ps3 no.

      • Bobby Jennings/Godless

        If anything, that’s worse. Vita isn’t stronger than PS3 so I dont know how next-gen they’re trying to go with this.

        • Scott Baker

          because vita was out before ps3 not to mention if its on vita its possible its remote playable as well for people that need to play while pooping and have to put there ps4 remote down?

          • Bobby Jennings/Godless

            Vita came out after PS3.

            Anyway what I meant was, there isn’t much they could do with this game if they’re going to be compromising the game so the Vita owners can enjoy the same game as well.

            • KidKojack

              The game is being made on the PS4 first.
              Vita version will just be a downgraded version of the original.

              • Bobby Jennings/Godless

                Yeah, I know. Vita and PS4 will still strive to have the same content.

  • I absolutely love the look of this game and the combo’s look like they’ll be a whole lot of fun, especially with the cancels, can’t wait to play it myself!

    • Azure Soul

      You don’t say~